

Sivir vs Seraphine カウンターピック
マッチアップ概要
データが示すもの
Stage Presence is what undermines Sivir’s defensive approach. Every third basic spell Seraphine casts fires twice, so the single cast that Spell Shield negates is often followed right away by a copy of itself. In a sample of 988 games on patch 16.13.1, this produces a 45.1% win rate for Sivir.
紙の上では Seraphine looks flimsy, with 570 base health, 26 armor, 50 attack damage and 2,185 health at level 18, but none of that matters much because she rarely needs to stand within reach of anything. Her 525 attack range outreaches Sivir’s 500. Surround Sound shields and speeds up nearby allies, healing them when they already carry a shield, while Encore charms along a line whose reach grows with each champion it hits. For a marksman who has to get into position and stay there, enemy-side shielding paired with a long charm is about the worst combination she could face.
Sivir’s answer is tempo. Ricochet clears minion waves faster than Seraphine can with High Note alone, Boomerang Blade hits on both passes, and On The Hunt lets a team turn a shove into map pressure before the enemy support’s cooldowns come back. Seraphine’s mixed damage means armor or magic resist by itself won’t stop her, and Sivir’s 30 and 30 defensive split leaves her exposed to both. Seraphineの表示難易度は0、対 Sivir’s 4, a sign that this matchup isn’t decided by mechanics alone. Pages: Sivir, Seraphine.
FAQ
いいえ — 現在のデータはこれをカウンターマッチアップと示している: Seraphine が統計的優位を持つ。 Sivir 記録された試合の45.1%に勝利。
Sivir側から見て45.1%、パッチ16.13.1で計測。
Emeraldランク以上の全地域にわたる988試合のランク戦。
現在の Sivir ビルド — 同じデータセットからのアイテム、ルーン、スキルオーダー — はこちら: Sivir ビルドページ.